Knight 360

Knight 360

Walk, spin and spin monsters! You will have to go through many levels to clear the world of ghosts and skeletons!
Prove to everyone that you are the most unsurpassed knight who can defeat all enemies! Fight enemies, beat off arrows and complete all levels.

Game Play Overview for Knight 360

The main task of the game is to clear each level of monsters.
While the player is walking, he does not attack. As soon as he stops, he regularly swings his sword around him, crushing enemies standing nearby.
With a blow of the sword, you can not only hit the enemy, but also repel an arrow flying in your direction.
PC control - Swipe the mouse across the screen to move
Control for mobile devices - Swipe on the screen to move

Game's Key Aspects

- Interesting control mechanics of the main character
- Lots of exciting levels!
- Insidious enemies whose task is to destroy you
- Cool 3D graphics

What technology or framework is used to develop Knight 360?

The game is built using the Javascript game development library.

Who was responsible for programming and designing the game?

The creative mind behind the development of this game is Mirra Games.

What keywords can be used to find this game?

Descriptive tags linked to the game are archery, arrow, fighting, ghost, knight, monster, sword.

What is the primary genre associated with this game?

The game is classified under the Battle genre.

Who is the game’s gender-based target audience?

The game is most likely designed for Male players.

Is the game designed for young players?

No, Knight 360 would not be enjoyable and safe for kids to play.

Does the game offer a mobile version for users?

Knight 360 is playable on mobile phones.

Does the game contain any offensive or cruel actions?

Yes, there are acts of cruelty in Knight 360.

Who is the target age demographic for this game?

This game is appropriate for players in the Kids, Teens age group.

Is there any blood or gore present in the game?

Yes, there is a depiction of blood in Knight 360’s gameplay.
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